As I wandered the harrowed halls of Fontaine’s orphanage, a question kept coming to mind: Why is there no mention of “Little Brothers” in BioShock?
My tour of Olympus Heights provoked the strongest emotions of any chapter thus far. It began with a welcome and cathartic sigh of relief when I awoke to find all the little sisters I’d saved safe and relatively sound in Dr. Tenenbaum’s care. The reunion provided a welcome counterpoint to the many levels of tension, panic, and unflinching violence.
So I wonder: What does the orphanage looks like for players who harvested the girls?
I finished Hephaestus and Rapture Central Control in this session, capping it off with a rousing round of undersea golf.
Echh. That’s going to leave a mark.
Now, on to Olympus Heights!
I really enjoyed this level. Chalk it up to great writing and character development.
This level, and Sander Cohen in particular, is one of the main reasons I decided to re-play the original BioShock. Mr. Cohen appears in Burial at Sea Episode 1, and I’ve heard he plays a rather important role in Episode 2.
The last thing I expected from my first BioShock playthrough was an exploration of objectivism. But that’s also part of what made it such a thoroughly enjoyable experience. Few games have so deftly mixed violent action sequences with philosophical exposition.
Not much happened in this play session aside from getting the jeepers scared out of me by the first houdini splicer I met. So instead of talking about the gameplay, let me just say this:
Avoiding spoilers for Burial at Sea Episode 2 has become impossible.
I finished chapter three of BioShock. This is the part where you must confront and kill the grotesque and maniacal Dr. Steinman, presumably because he calls you ugly. That, and he insists on trying to kill you. He also has something you need, which in FPS-land pretty much guarantees him a toe-tag in any case.
But lets move on. Dr. Steinman is an offensive twit, a boorish distraction from the main event, because it’s in this chapter that the game first presents the player with the choice that is so quintessentially “BioShock”: Save the Little Sister, or murder her by harvesting her adam.