Bioshock and Moral Narrative in Games (Part 2 of 2)
Leap forward a year or more after my brief encounter with Bioshock. I can’t remember exactly how much time passed, but by this point Bioshock 2 had been released as a free download on the PS3 for people with a Playstation “Plus” account. It had been long enough since I’d finished the original Bioshock demo that I didn’t remember whatever spoilers I might’ve read in the meantime. What I did remember was a constant, panicky “help! help!” sensation. I remembered loving the environment and wanting very much to experience the whole story, but I also remembered resenting the fact that I’d have to slog through hours of pointless, carbon-copy shoot-’em-ups to do so.