Next Up: BioShock Infinite, Burial at Sea Episode Two

Take deep breath. Here we go. It’s the BioShock home stretch. Time to finally play BioShock Infinite: Burial at Sea Episode Two.

After all my preparation and build-up over the past months, what do I want out of this game?

In a word: Closure.

Burial at Sea Episode Two

I want to know what happens to Elizabeth. When the story comes to its end, I’d love to see her living in Paris, working as a scientist, maybe studying art or cryptography at a university. That would be awesome.

I’m not counting on that kind of ending. For reasons I can’t quite articulate, I expect Elizabeth’s story to resolve in some kind of self-sacrifice. That might not jive with Rapture’s objectivist foundations, but more importantly, it aligns with her character and her involvement with the little sisters we saw in Episode One.

Self-sacrificial or not, I want to know her connection to Rapture and Ryan, the Little Sisters and the Big Daddies. I’d love to see those doors closed once and for all, but Ken Levine seems to prefer questions to answers in his endings. I’m going to brace myself for uncertainty.

Portrait of Elizabeth

I’d also love to know the story behind the Songbird. I found notes in BioShock Infinite hinting that he was made from technology that originated in an alternate timeline, but that’s hardly a satisfactory answer. I presume he’s rather like an über-handyman (or perhaps a flying Big Daddy). Who’s in the suit? I’m not going to count on learning anything new, but it would be a welcome bonus.

Frankly, at this point, I just want to be done with this series. I started this blog over two years ago after I first played BioShock. That game prompted prolonged rumination on video games and game design. It motivated me to face my chronic writer’s block and start writing about games. I sought out papers and blogs on criticism and game studies, which launched my ongoing efforts to develop a more thoughtful, analytical approach to gaming.

I have no regrets. I’m content with the road I’m on, but my work over the past two years has been slow, arduous, and generally unproductive. And now…

Now it’s time to move on. Time to move on to other games, other genres, other topics. At the very least, it’s time to start filling this blog with posts about something besides BioShock.

All right then, here we go. Let’s wrap this thing.

base2 Title Wait Screen

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